Three new titles explore the art of digital world-building in cult computers and early arcades
Culture Index
Score Breakdown
Relevance
9/25
Freshness
25/25
Authority
18/20
Brand Signal
1/15
Depth
3/15
5-Axis Cultural Radar
From dystopian sci-fi on your desktop to the origins of the first arcade machines, through to the history of an influential home computer, three new books look at the design and culture of the video game


