Many live service games are just an MMO subscription "hidden inside of a neat 'optional' package", argue Guild Wars 3 devs in a post about the new game's monetisation
Culture Index
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Relevance
15/25
Freshness
24/25
Authority
10/20
Brand Signal
6/15
Depth
6/15
5-Axis Cultural Radar
Guild Wars 3 developers ArenaNet have published a Hot Take of sorts about the MMORPG genre, while explaining in broad strokes how their forthcoming "modern evolution" will differ from Guild Wars 1, released in 2005, and Guild Wars 2 , released in 2012. As they note, MMOs and gaming at large have changed enormously over the course of the series. Entire business models, storage formats, and subsets

